Wednesday, October 11, 2006

UCI - BRIEF THREE


Ring Riders Arcade Game

To play Ring Riders you sit on replica motorbike shells, which move and tilt with the weight of the riders but doesn’t unlike other bike games offer much steering control. To steer you have to use the handlebars on the front of the replica, which also contains a throttle and brake control. During game play the interface is of a racetrack with different characters on bikes with your character at the back who’s movements are controlled by your movements on the replica bike.

In relation to HCI and usability I would say

• The user is attracted to the game by the motorbike shells, which get you more involved than by just using a joystick. And the fact that there are two bikes means you can interact not just with the computer but with one of your friends as well.
• In regards to health and safety the replicas are designed to move like real bikes but without the dangers of toppling or throwing the users to the floor.
• Before the actual game starts you choose from a range of difficulty levels linked to weather conditions and type of surface. So you can make the task easier or harder depending on your experience of the game.
• Your character gives you immediate feedback on screen as you steer and depending on if your using the throttle or brake, and the noises coming from the game link your actions to the action on screen. Bikes revving and crashes.
• I found the fact that you used the bikes movements less than on other bike games that I’ve played frustrating on my first go because I was bringing what I thought was prior knowledge to the game and getting less feedback than I’d expected.
• In terms of learnability and re-learnability, the instructions are easy to follow and given to you step by step. Once you’ve played it once you’ve unlikely to forget how to use it even after a few months.
• The game is effective in that your involved enough to believe that you’re on a bike racing other bikes round a track. Sitting on a replica adds a sense of reality to the whole experience.

The forms of interaction experienced playing the game are
• Instructing – you are shown instructions on how to use the controls on the replica to help you play the game.
• Manipulating – you can alter the environment (weather/track) and you can choose what you character looks like.
• Exploring – every lap you make helps you explore what the track looks like and where certain hazards might be.

The exhibits at UCI compared to those at Techniquest
• In terms of design they try to entice you and keep you forsaking all other games so that your addicted and spend all your money on that one game. Bur they both use shape and colour in similar ways, its just the time spent at one game or exhibit that differs.
• Are aimed at an over all older target audience, teenagers and young adults (or forever young adults). Especially some of the more gruesome graphic games.
• Are designed more to specifically entertain than educate.

arcadeflyers